YOUR STORY. YOUR GALAXY. YOUR RULES.

Build a colony or roam the stars as a trader, pirate, explorer or settler
in a living simulation where every decision has consequences.

Early Access Q3 2026
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Official trailer

SEE THE GALAXY

How will you play?

CHOOSE YOUR PATH

There is no right way to play. The galaxy shapes itself around your decisions.

The Merchant

Credits talk. Everything else walks.

Build a trading empire across the stars. Run cargo between settlements, find the best deals, and become the economic backbone of the galaxy.

  • Trade between 10+ settlement types
  • Dynamic supply & demand economy
  • Profit from price differences across systems
  • Cargo ships with weight management

The Pirate

The Dark Net remembers.

Smuggle contraband, run illegal contracts, and build your criminal reputation. But watch your Heat - patrols are always scanning.

  • Dark Net terminal with contacts & intel
  • Per-system Heat & personal Notoriety
  • Smuggle Dreamweed, Sparklets, weapons
  • Contacts can be burned at Heat 100

The Loyalist

Paint the map. Claim the stars.

Pledge your allegiance to a faction and run missions that shift the balance of power. Every system you influence changes the galactic map.

  • Faction reputation system (-100 to +100)
  • Nation power shifts per star system
  • Rival faction dynamics & alliances
  • Faction-controlled routes & blockades

The Nomad

The frontier never ends.

Wander the galaxy as a lone explorer. Scan unknown planets, study alien species, discover ancient artifacts, and chart the cosmos.

  • 16 biomes from Crystal Worlds to Toxic Swamps
  • 40+ weather types per biome
  • Study 25+ alien species per planet
  • Space POIs: anomalies, wrecks, signals

The Settler

Home is what you build.

Put down roots, grow your colony from Outpost to District. Watch your colonists form relationships, start families, argue, fall in love - and survive.

  • 6 colony tiers: Outpost to District
  • Colonist needs, moods, relationships
  • Pregnancy, families, diary entries
  • Crafting, cooking, animal husbandry

...or mix them all. There are no classes, no locks. Just choices.

See it in action

GAMEPLAY

Galaxy map with star systems and trade routes

Navigate the Galaxy

Multi-system map with faction borders, trade routes, and pathfinding

Planet surface with hex grid and colony buildings

Build Your Colony

Hex-grid settlement management from Outpost to District

Ship flying through space near asteroid belt

Explore the Unknown

Scan planets, mine asteroids, discover space anomalies

Colonist management and relationship panel

Know Your Crew

Unique colonists with needs, skills, relationships, and stories

What's under the hood

DEEP SYSTEMS

30+
Traits & needs

Living Colonists

Each colonist has needs, moods, relationships, and a family scattered across the galaxy. They argue, flirt, fall in love, get married, have children - or betray each other. Their personal diaries capture it all.

25+
Alien species

Alien Ecology

Every planet hosts a living ecosystem. Populations grow, migrate, and decline based on food, predators, and your presence. Hunt, catch, study, or breed 25+ alien species - from Apex Sharks to Tiny Dragons.

6
Colony tiers

Colony Building

Grow your settlement from a lonely Outpost to a bustling District. Manage power grids, food and water supplies, research technologies, and place buildings on a hex grid that expands with each colony tier.

3
Criminal factions

The Dark Net

Access the criminal underworld through an in-game terminal. Pick up smuggling contracts, track your system Heat and personal Notoriety, manage informant contacts - and pray the patrols don't scan your cargo.

16
Planet biomes

Procedural Galaxy

Multi-system galaxy with 7 star classes, 16 planet biomes, 40+ weather types, asteroid belts, orbital stations, and faction-controlled routes. Systems simulate even when you're not watching.

10+
Moddable systems

Full Modding Support

Every piece of content is data-driven. Create new lifeforms, items, quests, events, crafting recipes, and entire biomes through simple text files. A dedicated mod editor is included.

Expect the unexpected

WHAT CAN HAPPEN

Colonists can die in storms
🩸 Colonists can kill each other
🦌 Hunters can be killed by fauna
🚔 Smuggling attracts patrols
💔 Relationships can fall apart
🏴‍☠️ Pirates can raid your colony
🔬 Experiments can go wrong
🌋 Planets have natural disasters
📉 Economies can crash overnight
🤝 Factions can turn on each other
🍖 Food shortages cause unrest
🚀 Crew can mutiny and leave
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